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The
process to develop an online
initiative stresses the importance of involving the different
interests in designing the project
. One way to do that is to run the projects
game with different groups.
An
extension of the Projects Game looks at the various roles
within the community including the agencies and external bodies
that might have an impact on it. This is used to start identifying
who will take the responsibility for action and what skills
and resources each role can bring to the process. The game
emphasises the co-operation required between community and
the agencies to achieve "joined-up thinking" and "joined-up
delivery".
Here
is a first draft of the role game sequence from Drew
Mackie.
1
Introduction
A
brief explanation of the purpose and expected results of the
session.
2
Scenarios
Players
select the appropriate start scenario and flesh this out to
suit their own situation. The sustainability model is used
to describe this. (See the projects game
for more on scenarios and the sustainability model).
3
Role allocation
The
list of roles is presented and "auctioned" - high priority
roles first.
Any role not selected by a player will be appointed by the
facilitator. These roles could be drawn from the long list
of interests.
4
Role amplification
Players
now fill out their role descriptions and are given a list
of resources
held by each of the other palyers... the skills, funds or
facilities that they have. These might be recorded on cards,
on large badges.
5
Play
An
appropriate timescale is selected and players now negotiate
to support various
projects using their resources. Each project card will require
a number
of resources to make it happen. Projects will be displayed
as being "available"
or "implemented". Their implementation will depend on the
co-operation
of players. External resources can be bid for by groups of
players.
6
Debrief
The
facilitator will debrief the action of the game.
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