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Prioritising projects

The prioritising exercise has been devised to allow groups to explore jointly:

  • the way that the projects selected in the projects game might develop
  • when they should happen and in what sequence
  • the relative importance of each project
  • other actions that might be required to make the projects happen.

Players work on a sheet which plots timescale against priority.

They also use a matrix to show graphically what the situation is now, and how projects chosen may improve matters.

Projects and other activities are plotted on the action sheet by choosing cards from the the projects game, or writing on Post it notes.

Using the priorities sheet

The priorities sheet can be used as one of a number of planning tools with the projects game, and as part of a general development process.

There are three elements to the sheet:

  • a current situation matrix in the top left corner
  • a main matrix of timescale - short medium, long - against importance - high, medium low
  • a future situation matrix in the top right corner

The group first brainstorms the strengths and weaknesses of the current situation, or what they see as good or not so good. See planning tools for more on this. The group should then fill in the current situation matrix.

The diagram shows different 'stocks'; the example sheet shows environment, community, economy for a community. The question for the group is how far each of these is fragile, stable or robust.

Other stocks could be substituted: for example, degree of active citizenship, lifelong learning or social inclusion in an area.

After discussing which cards are most relevant to the current situation the group should place these on the main matrix in relation to timescale and priority.

The groups should then fill in the top right matrix showing how far the situation would be improved if centre users - and perhaps the wider community - engaged in the activities and projects chosen.

Finally the group should review the implications of choosing the cards. Each card may have a resource implication: for example staff, volunteers or resources needed. What do these add up to?

The session ends with feedback from all groups taking part. The results can be analysed to show:

  • the degree of agreement across all groups on both timescale and priority
  • the spread of suggested supporting projects that might be needed to make the programme happen

These results can be used to prepare a forward plan. See planning tools for next steps, which could involve using a planning sheet to explore issue arising in the development process.

The game and planning tools may be used for nonprofit purposes with attribution to Making the Net Work http://www.makingthenetwork.org/pgame.

If you do use these tools, please give us feedback. David Wilcox david@makingthenetwork.org. More about us here.