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The
prioritising exercise has been devised to allow groups to
explore jointly:
- the
way that the projects selected in the projects
game might develop
- when
they should happen and in what sequence
- the
relative importance of each project
- other
actions that might be required to make the projects happen.
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Players
work on a sheet which plots timescale against priority.
They
also use a matrix to show graphically what the situation
is now, and how projects chosen may improve matters.
Projects
and other activities are plotted on the action sheet
by choosing cards from the the projects game, or writing
on Post it notes.
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Using
the priorities sheet
The
priorities sheet can be used as one of a number of planning
tools with the projects game, and as part of a general development
process.
There
are three elements to the sheet:
- a
current situation matrix in the top left corner
- a
main matrix of timescale - short medium, long - against
importance - high, medium low
- a
future situation matrix in the top right corner
The
group first brainstorms the strengths and weaknesses of the
current situation, or what they see as good or not so good.
See planning tools for more on this.
The group should then fill in the current situation matrix.
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The
diagram shows different 'stocks'; the example sheet
shows environment, community, economy for a community.
The question for the group is how far each of these
is fragile, stable or robust.
Other
stocks could be substituted: for example, degree of
active citizenship, lifelong learning or social inclusion
in an area.
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After
discussing which cards are most relevant to the current situation
the group should place these on the main matrix in relation
to timescale and priority.
The
groups should then fill in the top right matrix showing how
far the situation would be improved if centre users - and
perhaps the wider community - engaged in the activities and
projects chosen.
Finally
the group should review the implications of choosing the cards.
Each card may have a resource implication: for example staff,
volunteers or resources needed. What do these add up to?
The
session ends with feedback from all groups taking part. The
results can be analysed to show:
- the
degree of agreement across all groups on both timescale
and priority
- the
spread of suggested supporting projects that might be needed
to make the programme happen
These
results can be used to prepare a forward plan. See planning
tools for next steps, which could involve using a planning
sheet to explore issue arising in the development process.
The
game and planning tools may be used for nonprofit purposes
with attribution to Making the Net Work http://www.makingthenetwork.org/pgame.
If
you do use these tools, please give us feedback. David
Wilcox david@makingthenetwork.org. More
about us here.
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