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The
process to develop an online
initiative stresses the importance of involving the
different interests in designing
the project . One way to do that is to run the projects
game with different groups.
An
extension of the Projects Game looks at the various
roles within the community including the agencies and
external bodies that might have an impact on it. This
is used to start identifying who will take the responsibility
for action and what skills and resources each role can
bring to the process. The game emphasises the co-operation
required between community and the agencies to achieve
"joined-up thinking" and "joined-up delivery".
Here
is a first draft of the role game sequence from Drew
Mackie.
1
Introduction
A
brief explanation of the purpose and expected results
of the session.
2
Scenarios
Players
select the appropriate start scenario and flesh this
out to suit their own situation. The sustainability
model is used to describe this. (See the projects
game for more on scenarios and the sustainability
model).
3
Role allocation
The
list of roles is presented and "auctioned" - high priority
roles first.
Any role not selected by a player will be appointed
by the facilitator. These roles could be drawn from
the long list of interests.
4
Role amplification
Players
now fill out their role descriptions and are given a
list of resources
held by each of the other palyers... the skills, funds
or facilities that they have. These might be recorded
on cards, on large badges.
5
Play
An
appropriate timescale is selected and players now negotiate
to support various
projects using their resources. Each project card will
require a number
of resources to make it happen. Projects will be displayed
as being "available"
or "implemented". Their implementation will depend on
the co-operation
of players. External resources can be bid for by groups
of players.
6
Debrief
The
facilitator will debrief the action of the game.
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