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This
section is being developed to provide a routemap for
those aiming
to create online communities for their neighbourhoods
or villages.
It
should also be helpful in getting an organisation online,
or creating a local access or resource centre. For more
on each of those situations see the How
to section.
The
routemap
- For an expanded version of the routemap diagram
click here.
- The
12 steps in the diagram are detailed
below and in the menu on the right of the page.
- Here's
some theory on why we
need this sort of process to move from old, old
to new, new ways of working

The
12 steps
Our
process is based on a number of techniques proven successful
with communities and organisations in the UK and adapted
for use in the US. It also draws on many years of US
experience in community technology projects. The routemap
diagram above shows our recommended sequence in which
these techniques are used .
Users
can adapt this depending on where they are developing
a community or organisational technology initiative,
or they can accept the sequence shown. Each component
is simple and capable of being used without external
assistance. The boxes indicate techniques described
below, and will be expanded on other pages. The emphasis
in this description is on community-wide action. For
more on techniques and tools, click on any links below
and also see our tools section.
These
pages are still under development, but we hope there
is enough here to demonstrate the approach. Mailto:david@makingthenetwork.org
with any queries.
1
Needs assessment
The
first step is to assess the needs and aspirations of
the community at present. This should be done with the
full involvement of the community itself and should
take into account the known plans for the area.
2
Resource audit
The
community should also assess the full range of resources
already available - in schools, libraries, community
centers or other locations. The problem may lie in the
access to and co-ordination of these resources rather
than simply in the lack of new equipment or of new facilities.
Access points and equipment are not the only resources
that should be considered. Community information, training,
technical and other support services, and the presence
of tech champions within the community should also be
taken into account.
3
Possible futures
Planning
a local network should take account of possible technical
and other developments. The advisors to the community
should provide a continuing assessment of the possible
changes in technology, policy, and local conditions
that might affect the options that they consider.
4
Projects game
This
is a simple card game which introduces communities to
a menu of potential local projects that will address
the "digital divide". The game starts with an assessment
of local issues / needs and uses these to evaluate the
possible proposals. Budget limits require the community
to prioritise the various options. The game helps communities
and others to understand the trade-offs among various
networking options. It can be run with:
- Potential
project "drivers"
- The
wider community
- Supporting
agencies
5
Roles
An
extension of the Projects Game looks at the various
roles within the community including the agencies and
external bodies that might have an impact on it. This
is used to start identifying who will take the responsibility
for action and what skills and resources each role can
bring to the process. The game emphasises the co-operation
required between community and the agencies to achieve
"joined-up thinking" and "joined-up delivery".
6
Priority/timescale exercise
This
exercise is used to get communities to think through
their program of action and to further prioritise and
refine the proposals in the light of what has emerged
from the Projects Game. It also gives the opportunity
to add supporting or complementary projects that may
not have been considered in the initial game.
7
Delivery workshop
It
is essential that the projects are realistically assessed
as to whether they can be delivered locally. A workshop
with the agencies and / or commercial organisations
that may have a hand in delivery will clarify the gaps
in funding, resources or commercial / political will.
Project ideas can then be tailored to offer the best
chance of success. This ensures that the eventual programme
is realistic and viable.
8
Project drivers
The
Priority / Timescale exercise will have defined the
projects that the community wants to do and will have
given a timescale and a priority for each. Project "drivers"
should now be appointed. These are individuals who will
take the individual responsibility for making the project
happen (see section on network structure on page 4.)
A simple "auction" is often the best way to appoint
drivers. One activity should be the preparation of a
business plan (and application for funding if this is
appropriate).
9
Form teamlets
A
session can now be held in which project drivers form
"teamlets" of other project drivers and anyone who has
an interest in their project. The purpose of a teamlet
is to support each project driver in implementing their
project. (the rationale for teamlets is given overleaf.)
Teamlets
can be formed in a "trading session" in which community
members volunteer their skills and project drivers build
the appropriate team to build the project.
10
Business planning game
It
is essential that communities should understand the
detail of the proposals and how they are to be phased
managed and paid for. A simple game can lead the community
to:
- Understand
the components and structure of its business plan
- Suggest
management structures for the overall project
This
can be done in association with a computer spreadsheet
programme to test different financial assumptions.
11
Business plan
Drawing
on the results of the business planning game, a plan
should be prepared. The preparation of the business
plan will probably be the responsibility of the one
of the teamlets. The plan may be the basis for funding
bids.
12
Implement
Once
the business plan has been accepted and other resources
committed, the projects can be implemented through:
- Continuing
community participation and promotion of online networking
tools.
- General
awareness raising of the potential of community technolgy
- Assessing
how other communities have done it
- Monitoring
/ evaluating progress
- Training
The
above gives a broad summary of what can be done. The
details will be worked out with each community. Ideally
groups should move through the process from 1 to 12,
but in practice may use the process to review and supplement
a process they have already started. We will be developing
progress checklists
for this.
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