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This
clickable diagram takes you through our
route map for starting up a community technology project.
Each box links to a page with a further description of that
stage of the journey. However, we recognise that processes
are seldom so tody, so here below are some of the tools you
can mix-and-match as necessary.
Community
audit
Your area may already have many of the resources you will
need for your initiative. Here's a short checklist plus a
longer tech audit categorising
different resources.
Identifying
interests
In the early stages of the development process identify the
key interests who will need to be involved. Here's a checklist.
Understanding
needs
An early step in setting up on online community or centre
is to address the 'why' question... or put it another way,
what are the needs or problems in the community that the new
facility would address? Here's ways of working with a group.
Building
blocks
Many 'building blocks' - some tech, many not - go into developing
an online network. Terry Grunwald offers a checklist of some
you may need.
Planning
sheet
The planning sheet helps identify issues likely to arise during
the different stages of developing an initiative.
Business
plan
Any substantial initiative should have a business plan for
its longer-term sustainability. We offer links to guidelines.
We are also developing a spreadsheet-based workshop exercise
to help group test out assumptions in their business plan
Delivery
workshops
Many initiatives will depend upon the commitment of a number
of partners... but how do you get them to deliver? Here's
how to run a workshop to achieve that.
Drivers
for projects
Our development process suggests that you first prioritise
projects or activities, and then seek project champions or
'drivers' who will work with a group - or 'teamlet' - to take
the project forward. Here's how to recruit drivers.
Summary
of planning tools
Instructions for using the projects game, priorities and planning
sheets together
Priorities
sheet
An action planning sheet to chart timescale against priorities,
for use with the projects game - see below.
Roles
game
Participants take on some of the roles necessary to implement
an initiative. Drew Mackie explains how to run a role playing
event.
Think
about futures
In this fast moving field we have to design for the future
not just play 'catch up' with last years ideas and technology.
How can we drive by the headlights and not the rear window?
Here's some ideas.
Prioritising
exercise
This exercise enable a group to determine which activities
they should concentrate on in terms of both importance and
timescale. It can be used as part of the projects
game.
Teamlets
Instead of setting up conventional committees during the development
process, form small working teams each with a 'driver'.
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