In
order to play the game you need a venue with flexible seating
- so people can work in groups - plus flip charts, pens,
sticky notes (Post-it or similar). You will also need the
game planning sheets and cards - see below for downloads.
1
Describing the local situation
When
the Game is being used with communities or agencies to explore
a real situation, players begin by describing that situation,
identifying the main characteristics and listing those on
a flip chart.
Alternatively,
the facilitator can ask people to describe the strengths
and weaknesses of the community, and the opportunities and
threats it faces. This is sometimes called a SWOT analysis.
If
the game is being used for awareness raising, perhaps at
a seminar, participants who have no common backgrounds can
be asked to invent a fictitious scenario. Different groups
can be asked to prepared different situations - say inner
city, peripheral housing, rural village - and then exchange
scenarios. That way each group can prepare a tough challenge
knowing they won't have to solve it.
2
Choosing the cards
In
this phase, each group receives and familiarises themselves
with a pack of cards. Each card shows:

Each
group now selects a set of cards which addresses the challenges
in their local situation, or invented scenario, form a sensible
plan, and doesn't add up to more than the budget.
Players
may write their own cards to include in their set using
sticky notes. These can be for projects they have already
(in the real situation or in the invented scenario), in
which case they don 't carry a cost against the budget.
Players can also create new projects and these will count
towards the budget. The cost (or point number) must be negotiated
with the facilitator.
You
can download a set of cards here
>
3
Planning action
Once
groups have selected their cards they move on to the planning
phase using the Game Planning Sheet available
here as a download (redraw larger on a flip chart).The
Sheet has two main elements: two small sustainability indicator
grids - or models; and a large planning matrix .
The
small sustainability indicator grids are used by players
to assess the Environment, Community and Economy of their
context or scenario in terms of how Robust, Stable or Fragile
they are. This assessment is done before the issues and
problems have been addressed by the group, and again after
the discussion and planning have happened. Players shade
the left-hand grid to start with and end by shading the
right-hand grid.
The
large matrix on the Planning Sheet is the main planning
tool. It has two dimensions, timescale and priority, and
players should stick cards - using Blu-tack or similar
on to the sheet to create an action plan.
Players
should then look at the 'needs' on each of the cards and
add up these resource requirements at the bottom of the
sheet. This summary should prompt discussion about what
funding, staff resources, volunteers and collaborations
are needed.
4
Presenting the solution and discussion
When
each group has completed their action plan, they should
present their solution, discuss key points to emerge,
and next steps.