Workshop programme in summary

Introduction. David Wilcox, facilitating the event, explained that the aim of the workshop was to start some conversations between champions who are trying to do similar things, but who might not have had a chance to meet, and the strategy group. The workshop 'props' also aimed to provide a way in which everyone could understand digital possibilities, and plan for the future, even though they might not have a lot of technical knowledge.

The focus of the workshop was on people and communities, rather than technology. The outcomes from the day should be ideas and enthusiasm for the portal, and other projects to improve life for everyone on the islands.

SWOC. Everyone contributed to flip charts listing the strengths, weaknesses, opportunities and challenges facing the digital communities project.

Scenarios. People then split into four groups: one strategy group from the council and UniTech; three groups of champions and mentors with a mix of people from different islands.

  • Each champions' group invented a fictitious yet 'typical' island scenario. These were named Llum, Corran and Atlantis. The scenarios contained a description of the island, and the challenges faced by the people, groups and businesses there.
  • The strategy group reflected on the digital communities project overall, and developed a set of strategic objectives for the programme.

Exchange scenarios. The three island groups passed their invented scenarios on to one of the other groups with the challenge to develop an action plan. The strategy group briefed each island group on what they were aiming to achieve overall.

Action plans. Each group used a set of cards containing a menu of project ideas to develop an action plan for the island challenge they had been given. They could add their own ideas.

Report on plans. Once they had developed action plans, each group reported back to their 'originating group', and all then reflected on the insights that the exercise had given them. Although the scenarios were fictitious, they were based on the reality of the 13 North Argyll Islands, and people were using their local knowledge and that of the programme to develop action plans.

David Wilcox explained that the workshop was based on similar events using the card 'game' reported on http://www.makingthenetwork.org/pgame. The game could be used either to create awareness of possibilities, or for real as part of a development or review process.

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