Workshop
programme in summary
Introduction. David Wilcox, facilitating the event, explained
that the aim of the workshop was to start some conversations
between champions who are trying to do similar things,
but who might not have had a chance to meet, and the
strategy group. The workshop 'props' also aimed to provide
a way in which everyone could understand digital possibilities,
and plan for the future, even though they might not
have a lot of technical knowledge.
 |
The focus of the workshop was on people and communities,
rather than technology. The outcomes from the
day should be ideas and enthusiasm for the portal,
and other projects to improve life for everyone
on the islands. |
SWOC. Everyone contributed to flip charts listing
the strengths, weaknesses, opportunities and challenges
facing the digital communities project.
Scenarios. People then split into four groups: one strategy
group from the council and UniTech; three groups of
champions and mentors with a mix of people from different
islands.
-
Each champions' group invented a fictitious yet 'typical'
island scenario. These were named Llum, Corran and
Atlantis. The scenarios contained a description of
the island, and the challenges faced by the people,
groups and businesses there.
-
The strategy group reflected on the digital communities
project overall, and developed a set of strategic
objectives for the programme.
Exchange scenarios.
The three island groups passed their invented scenarios
on to one of the other groups with the challenge to
develop an action plan. The strategy group briefed each
island group on what they were aiming to achieve overall.
Action plans.
Each group used a set of cards containing a menu of
project ideas to develop an action plan for the island
challenge they had been given. They could add their
own ideas.
Report on plans. Once
they had developed action plans, each group reported
back to their 'originating group', and all then reflected
on the insights that the exercise had given them. Although
the scenarios were fictitious, they were based on the
reality of the 13 North Argyll Islands, and people were
using their local knowledge and that of the programme
to develop action plans.
David
Wilcox explained that the workshop was based on similar
events using the card 'game' reported on http://www.makingthenetwork.org/pgame.
The game could be used either to create awareness of
possibilities, or for real as part of a development
or review process.
On
to Strengths, weaknesses, opportunities
and threats >> |