The ideas cards

The ideas cards each had three components:

  1. A cartoon so the cards can be easily distinguished
  2. A description of a project or activity
  3. A budget of 1,2 or 3 reflecting the cost or effort of carrying out the activity or project

The set of cards included ideas relating to

  • Champion activities
  • Support for champions
  • Community development process
  • Community activities and projects

Here are the card ideas below (with 1,2,3 budget figures) - or you can download the cards on sheets (pdf file). Right click and download the link (Windows) or option/alt click (Mac) otherwise Acrobat may load as a plug in and show the file on screen instead of downloading. This is a large file (460K).

Trouble shooting 1. Volunteers, mentors or staff help users with technical and other problems

Helpdesk 2. A telephone helpdesk provides advice and support to users

Web correspondents 1.Volunteers develop news, features, photographs and video for the portal and help other users

Tutor support 1. Volunteers work with tutor/mentors to provide additional support to users

Champions procedures 1. A volunteer policy and rewards system provides clearer roles and recognition for champions.

Champion support 1. A dedicated worker - or volunteer - manages and helps champions and their support/training programme

Needs research 2. Research identifies community needs and why people may or may not be interested in the digital community.

Visioning workshops 2. Workshops with key interests and users engage them in development of projects and a long term vision for the project.

2000 Friends forums 1. The site continues to develop as an informal complement to the official portal.

Virtual twinning 1. The NAI network twins with other communities where champions are playing a strong role in wired up communities in the UK and elsewhere (e.g New Zealand)

Online learning 2. Colleges and centres offer online courses and other learning opportunities to adults and children

Services online 3. Public information and services are available online through the portal, allowing transactions at a distance.

Multimedia projects 2. Users have access to multi-media facilities to develop their own projects.

Island websites 1. Enthusiasts are trained and to create sites and support others

E-commerce 2. Systems and support for small firms to develop their e-commerce capabilities

Family projects 1. Mothers and daughters, fathers and sons - and grandparents - learn together through projects

Local history and genalogy 1. Workshops introduce people to the scope for tracing family histories, and researching and publishing local history.

Stories on the web 1. People can use audio, video and web pages to raise issues of personal and community interest in their own words.

E-mail newsletters 1. E-mail newsletters are developed by local groups to complement print newsletters

Online participation 2. Discussion lists/forums enable different interests to air their views.

Youth projects 1. Young people and agencies to produce special web content

Ask the experts 1. Volunteers with differing skills act as 'experts online' to provide an advice forum for other users.