Analysis
of the action plans and key issues
The
table below summarises the action plans developed by
the island groups and the strategy group.
The
strategy group worked with all cards to establish priorities.
The first column shows where cards were also chosen
by island group.
The
second column shows how many time a card was chosen
groups. The next column lists the card titles.
The
rest of the columns show where cards were placed on
action planning sheets in terms of timescale and priority.
|
N=Not
chosen by any island group |
No.
of
group
choices
Islands+
strategy
groups |
Cards
and additional ideas from groups |
Timescale
* = where placed by strategy group |
Priority
* = where placed by strategy group |
| Short |
Med |
Long |
High |
Med |
Low |
| |
3 |
Champion
support |
3* |
|
|
3* |
|
|
| |
3 |
Helpdesk |
2 |
1* |
|
2 |
1* |
|
| |
3 |
Trouble
shooting |
1* |
2 |
|
3* |
|
|
| |
3 |
Island
websites |
1 |
2* |
|
|
3* |
|
| |
3 |
Online
participation |
1* |
1 |
1 |
3* |
|
|
| |
3 |
E-commerce |
|
2 |
1* |
1 |
1 |
1* |
| |
3 |
Champion
procedures |
1 |
|
2* |
2 |
1* |
|
| |
2 |
Needs
research |
1* |
1 |
|
2* |
|
|
| |
2 |
2000Friends
Forum |
|
2* |
|
1 |
1* |
|
| |
2 |
Web
correspondents |
1 |
1* |
|
|
2* |
|
| |
2 |
Visioning
workshops |
|
1* |
1 |
1 |
1* |
|
| |
2 |
Family
projects |
|
|
2* |
|
2* |
|
| |
2 |
Ask
the experts |
|
|
2* |
|
2* |
|
| N |
1 |
Tutor
support |
1* |
|
|
1* |
|
|
| N |
1 |
Youth
projects |
|
1* |
|
|
1* |
|
| N |
1 |
Stories
on the web |
|
1* |
|
|
1* |
|
| N |
1 |
Online
learning |
|
1* |
|
|
1* |
|
| N |
1 |
Virtual
twinning |
|
1* |
|
|
1* |
|
| N |
1 |
Email
newsletters |
|
1* |
|
|
1* |
|
| N |
1 |
History
and Genealogy |
|
|
1* |
|
1* |
|
| N |
1 |
Services
Online |
|
|
1* |
|
|
1* |
| N |
1 |
Multimedia
projects |
|
|
1* |
|
|
1* |
| Project
ideas added by island groups or strategy group
(=*) |
| |
1* |
Portal
full of content |
|
1* |
|
|
1* |
|
| |
1* |
Resolve
connectivity issues |
1* |
|
|
1* |
|
|
| |
1 |
Infrastructure
deployment |
1 |
|
|
1 |
|
|
| |
1 |
Marketing
and community co-ordinator |
1 |
|
|
1 |
|
|
| |
1 |
Computer
- provide training for self help |
1 |
|
|
|
1 |
|
| |
1 |
Lobbying,
fundraising for sustainability |
|
1 |
|
|
1 |
|
The
cards chosen by both the island and strategy groups
were a mix of support for champions, community engagement
and research, and online projects. They were - in no
order of priority:
Support
- Champion
support
- Helpdesk
- Trouble
shooting
- Champion
procedures
Engagement
and research
- Needs
research
- Visioning
workshops
Online
projects
- Island
websites
- Online
participation
- E-commerce
- 2000Friends
Forum
- Web
correspondents
- Family
projects
- Ask
the experts
Where
projects were added, these were:
- Portal
full of content
- Resolve
connectivity issues
- Deploy
infrastructure
- Training
- Marketing
and community coordinator
- Lobbying,
fundraising for sustainability
Request
from champions
There
was limited time for plenary discussion (lunch was due)
but two key issues were raised through flip chart notes
-
'We need more computer memory, and more video memory'
-
Support before hardware
David
Wilcox reported that he had taken the following points
from discussion groups and the action plans.
-
Priority should be given to technical and other support
for general users and for the champions.
- This
and the development of a clear vision, and community
engagement, were as import at this stage as specific
digital projects.
-
It was now time for taking stock, and working on the
next stage of the project now PCs had been delivered
and the portal opened.
-
There was considerable enthusiasm - but time is short
to turn this into a plan for sustainability before
funding runs out.
Analysis:
key issues
The
key issues from the SWOC analysis and scenarios would
be no surprise to those closely involved in the project.
Weaknesses
and challenges frequently mentioned were:
-
Technical problems including lack of memory in computers
-
The need for continuing training, troubleshooting
and support
-
Problems engaging new users with the potential of
the technology, when they had other priorities
-
The time it takes to ‘get up to speed’
with the technology
-
Digital champions stretched
-
The possibility people will drop out when free Internet
access ends
At
the same time, champions seemed to continue to be confident
that the technology was relevant to the problems of
isolation, lack of services and other facilities facing
island community. Opportunities and strengths that could
be developed included:
-
Bringing communities together
-
Access to information
-
New technology skills
-
Empowerment for individuals and communities
-
Business opportunities
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