Workshop game and planning tools

Drew Mackie and David Wilcox developed a workshop game and planning tools to help residents and housing association staff to think through possible projects - even though they might be unfamiliar with new technologies.

During a half-day workshop participants were able to develop a scenario reflecting the key issues for individuals and groups in the neighbourhood; use a set of project cards to assess what technology might be appropriate to meet those needs; prioritise activities; and reflect on how they could take things forward.

If more time were available - or at a subsequent event - participants could then think through in more detail what would be needed to develop specific projects and an overall programme.

The scenario

If we were playing 'for real', as we did with the Joseph Rowntree Housing Trust, those participating would outline the strengths, weaknesses, opportunities and threats to the area and those living there. They would also describe what projects were already running. Where we used the game at a conference or other awareness-raising event, participants invented a fictitious scenario.

After doing that they filled in one of the diagrams on the priorities sheet, showing the strengths or weaknesses of the situation.

The cards

Participants divided into groups of about seven, and each group was given a set of cards drawn from the long list of possible projects we had developed (see Chapter 8).

Each card has:

  • a simple graphic to distinguish it

  • a brief description of the activity or project

  • a number of points roughly representing resource costs

  • an indication of what resources will be needed to implement the project.

Download game cards as pdf >

The priorities sheet

The priorities sheet helps a planning group decide what activities are most important, and when they should be undertaken, in the context of their current situation. There are three elements to the sheet:

  • a current situation matrix in the top left corner

  • a main matrix of timescale - short, medium, long - against importance - high, medium, low

  • a future situation matrix in the top right corner.

After brainstorming the strengths and weaknesses of the current situation (see above) the group fills in the current situation matrix. This shows different 'stocks'; the example sheet shows environment, community, economy. The question for the group is how far is each of these fragile, stable or robust. After discussion, the group fills in the matrix to show how high the stock is in each instance. (Other stocks could be substituted: for example, degree of active citizenship, lifelong learning or social inclusion in an area.)

Participants are asked to choose those cards most relevant to the needs that they identified, and then place them on the priorities sheet. Additional ideas can be added on sticky notes.

So that not all cards are chosen, the groups work within a budget of, say, ten or twelve points. Each card has a number of points attached. Groups consider the 'costs' of adding further ideas, and how costs might be cut by sharing resources.

The group then fills in the top right matrix showing how far the situation would be improved if citizens and other key interests engaged in the activities and projects chosen.

Finally the group then reviews the implications of choosing the cards. Each card has a resource implication: for example, staff, volunteers or resources needed. What do these add up to? How can resources be shared?

The session ends with feedback from all groups taking part. The results can be analysed to show:

  • the degree of agreement across all groups on both timescale and priority

  • the spread of suggested supporting projects that might be needed to make the programme happen.

After the priorities exercise the group could turn to more detailed planning, using the planning sheet.

The planning sheet

The planning sheet is designed to help those developing and running initiatives think through the range of issues that they will face during the process.

The sheet has two dimensions:

1 Time

  • Getting started.How and when the initiative got started. Initial planning.

  • Developing. Getting funds, getting going.

  • Delivering. Running the initiative.

  • Keeping going. Ensuring sustainability.

2 Issues

  • Planning/resources. What are the key tasks? Who makes decisions? What funds, volunteers, help in kind, will be needed at different stages?

  • Community/user involvement. How will partners and citizens be involved at different stages? Market research, marketing, feedback, consultation, involvement in major projects.

  • Partnerships. With whom? How will they be developed?

  • Management. What staff and volunteers will be needed? What operating procedures? Where will responsibilities lie? What governance?

  • Technology. Connectivity, equipment, maintenance etc. How will this be planned and managed?

  • Project development. What will the initiative do? How will projects be developed?

The purpose of having discussion slots on the sheet for longer-term issues is that they should prompt thinking about initial planning - particularly where funding will come from.

The purpose of the issues dimension is to remind planners that, for example, technological planning must be undertaken in association with organisational development and community participation.

The checklist section in this guide expands on the planning issues. More at A framework for project and system planning >

Cards to play the game

You can download of pdf of A set of cards to play the game >.

The content of the cards is below.

Access for all - 3

The initiative commits to creating community, work or home access for all who want it.

Needs: Centres, outreach staff/ volunteers, equipment, support.

Families online - 1

Parents, children - and grandparents - can learn about ways in which the Net can be used by different members of the family.

Needs: Access, curricula, tutor/volunteers.

Broadband - 3

All homes, centres and offices have access to broadband and connections enabling video as well as email and web application when these are developed.

Needs: Tech team and systems, cable or other service provider.

Support for disabilities -1

Special software, and adapted hardware, is designed to provide people who have disabilities with easy access and a supportive environment.

Needs: Access, appropriate hardware, software and tutor.

Fee-based ICT Services - 1

The initiative sells a variety of online services to residents, organisations, and businesses in order to engage local interests and earn income.

Needs: Local needs survey and business plan. Staff and services.

Superchannel - 2

A studio and broadcast facilities enable residents to create their own programmes.

Needs: Facilities, project manager, training.

Participation online - 1

Discussion lists/forums are created so that different interest in the community can air their views. Volunteers learn new skills by facilitating.

Needs: Confident users, committed agencies, facilitators, appropriate system.

Planning workshops - 1

The development team runs a series of workshops with key interests and citizens to engage them in development of the system.

Needs: Commitment to participative process and relevant skills.

Local centres - 2

The initiative develops and supports local centres - in community centres, libraries and other places - providing access and training for residents and business.

Needs: Premises, staff, long-term funding.

Local gateway website - 2

The initiative develops a website of local information with links to all key local projects. It acts as a portal to forums and other applications.

Needs: Technical and content skills, systems, maintenance.

Housing services Online - 2

Repairs, exchanges and other services provided by the landlord are available online. Needs: Systems, access, staff training.

Residents info Services - 1

The initiative subscribes to a national service providing email, web, paper-based and telephone conferencing services relevant to tenants and community activists.

Needs: Subscription, access.

E-learning - 2

Schools, colleges and universities create access and training for students and develop online learning programmes.

Needs: Major development programme and commitment from institutions.

Staff online - 1

The initiative works with the landlord and other agencies to train and support staff who will develop online services.

Needs: Agency commitment, training and support programme.

Digital champions - 1

The initiative recruits, trains and supports a network of people prepared to champion the use of ICTs in their neighbourhoods and organisations.

Needs: Training and support programme, equipment.

Community intranet - 2

Homes with computers or digital TV are able to use an internal system for newsletters, discussions, online services and personal home pages.

Needs: Tech and content team. Access provision.

Non-profit support -1

The initiative provides funding, services and support to enable community groups and non-profits to get online and serve their clients.

Needs: Online services, support programme.

Volunteers/mentors - 1

Volunteers mentor young people,do technology projects for voluntary groups, bring people interested in careers together with experienced professionals

Needs: Co-ordinators, affiliated online mentoring programme.

Laptop lending - 2

Residents who complete a basic computer literacy course qualify for laptops on loan, so they can develop computer and online projects at home.

Needs: Laptops and maintenance plan, ISP accounts.

Local ISP/ASP - 3

The landlord and other agencies use their collective purchasing power to create and resell connectivity and online services to residents, organisations and businesses.

Needs: Technical and business development staff.

Community content - 1

Local centres work with residents to develop 'fun' activities and content relevant to people's lives.

Needs: Staff, volunteers, facilities.

On to Resources >